Afterimage (free) - Dash and Teleport Trails for Godot 4
A downloadable asset pack
Afterimages for 2D in Godot 4. Fading copies of a sprite left behind as it moves: dashes, dodges, teleports, speed boosts. One node. Free, MIT licence.
$Sprite2D/Afterimage2D.emitting = true
What it does
- Works on a Sprite2D or an AnimatedSprite2D: copies the current frame, flip, rotation, scale and offset, sprite sheets included.
- Three looks: the sprite itself, its shading in a colour, or a flat silhouette.
- A colour or a gradient over the life of a copy, copies that shrink as they fade, an additive glow for dark scenes.
- No pile of copies while the sprite stands still, and copies drawn behind it so backgrounds never hide them.
Quick start
1. Copy addons/almios_afterimage into your project.
2. Add an Afterimage2D node under your sprite.
3. Turn emitting on for the length of a dash. The download has a demo: a knight dashing and a mage teleporting.
Compatibility
Godot 4.3 and newer, tested on 4.3 and 4.7. Forward+, Mobile and Compatibility renderers, desktop and web.
Want more?
This node is one piece of Trails FX: sword trails that follow the blade, ribbons behind projectiles and dashes in five looks, and slash arcs in one call.
License
MIT: use it anywhere, commercial games included, modify it, share it. Keep the licence file with the script.
More from Dimension Almios
- Lightning FX (new): procedural lightning for 2D and 3D, strikes, chains and arcs
- Trails FX: sword trails, afterimages and slash arcs for 2D
- Game Feel Kit: hitstop, screen shake, flash, spark and impact frames in one line of code
- 2D FX Essentials (free): outline, dissolve, hit flash and more
- Free: Screen Shake, Day and Night Sky, CRT Lite, Typewriter Lite, Afterimage
| Published | 5 days ago |
| Status | Released |
| Category | Assets |
| Author | DimensionAlmios |
| Tags | 2D, afterimage, dash, free, Godot, godot4, mit, Sprites, trail, vfx |
| Content | No generative AI was used |

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