<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Screen Shake (free) - 9 Kinds of Camera Shake for Godot 4 Devlog - itch.io</title><link>https://dimensionalmios.itch.io/almios-free-screen-shake</link><description>Trauma based screen shake: one node, one line. Camera2D and Camera3D. MIT.</description><item><guid>https://dimensionalmios.itch.io/almios-free-screen-shake/devlog/1682090/screen-shake-2-eight-kinds-of-motion</guid><title>Screen Shake 2: eight kinds of motion</title><link>https://dimensionalmios.itch.io/almios-free-screen-shake/devlog/1682090/screen-shake-2-eight-kinds-of-motion</link><pubDate>Tue, 29 Sep 2026 10:03:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Screen Shake 2: eight kinds of motion. Still free, still one node. Light hits are now readable : every call starts with a clear jolt, then smooth noise that fades out. New: shake_horizontal() , shake_...</p>]]></description></item></channel></rss>